Course
Introduction
C "Hello, World!" ProgramPrint an Integer (Entered by the User)Add Two IntegersMultiply Two Floating-Point NumbersFind ASCII Value of a CharacterCompute Quotient and RemainderFind the Size of int, float, double and charSwap Two NumbersDecision Making and Loops
Check Whether a Number is Even or OddCheck Whether a Character is a Vowel or ConsonantFind the Largest Number Among Three NumbersFind the Roots of a Quadratic EquationCheck Leap YearCheck Whether a Number is Positive or NegativeCheck Whether a Character is an Alphabet or notCalculate the Sum of Natural NumbersFind Factorial of a NumberGenerate Multiplication TableDisplay Fibonacci SequenceFind GCD of two NumbersFind LCM of two NumbersDisplay Characters from A to Z Using LoopCount Number of Digits in an IntegerReverse a NumberCalculate the Power of a NumberCheck Whether a Number is Palindrome or NotCheck Whether a Number is Prime or NotDisplay Prime Numbers Between Two IntervalsCheck Armstrong NumberDisplay Armstrong Number Between Two IntervalsDisplay Factors of a NumberMake a Simple Calculator Using switch...casePrint Pyramids and PatternsFunctions
Demonstrate the Working of Keyword longDisplay Prime Numbers Between Intervals Using FunctionCheck Prime or Armstrong Number Using User-defined FunctionCheck Whether a Number can be Expressed as Sum of Two Prime NumbersFind the Sum of Natural Numbers using RecursionFind Factorial of a Number Using RecursionFind G.C.D Using RecursionConvert Binary Number to Decimal and vice-versaConvert Octal Number to Decimal and vice-versaConvert Binary Number to Octal and vice-versaReverse a Sentence Using Recursioncalculate the power using recursionArrays and Pointers
Calculate Average Using ArraysFind Largest Element in an ArrayCalculate Standard DeviationAdd Two Matrices Using Multi-dimensional ArraysMultiply Two Matrices Using Multi-dimensional ArraysFind Transpose of a MatrixMultiply two Matrices by Passing Matrix to a FunctionAccess Array Elements Using PointerC Program Swap Numbers in Cyclic Order Using Call by ReferenceFind Largest Number Using Dynamic Memory AllocationStrings
Find the Frequency of Characters in a StringCount the Number of Vowels, Consonants and so onRemove all Characters in a String Except AlphabetsFind the Length of a StringConcatenate Two StringsCopy String Without Using strcpy()Sort Elements in Lexicographical Order (Dictionary Order)Structures and Unions
Store Information of a Student Using StructureAdd Two Distances (in inch-feet system) using StructuresAdd Two Complex Numbers by Passing Structure to a FunctionCalculate Difference Between Two Time PeriodsStore Information of Students Using StructureStore Data in Structures DynamicallyC Program to Make a Simple Calculator Using switch…case
To understand this example, you should have the knowledge of the following C programming topics:
This program takes an arithmetic operator +, -, *, /
and two operands from the user. Then, it performs the calculation on the two operands depending upon the operator entered by the user.
Simple Calculator using switch Statement
#include <stdio.h>
int main() {
char op;
double first, second;
printf("Enter an operator (+, -, *, /): ");
scanf("%c", &op);
printf("Enter two operands: ");
scanf("%lf %lf", &first, &second);
switch (op) {
case '+':
printf("%.1lf + %.1lf = %.1lf", first, second, first + second);
break;
case '-':
printf("%.1lf - %.1lf = %.1lf", first, second, first - second);
break;
case '*':
printf("%.1lf * %.1lf = %.1lf", first, second, first * second);
break;
case '/':
printf("%.1lf / %.1lf = %.1lf", first, second, first / second);
break;
// operator doesn't match any case constant
default:
printf("Error! operator is not correct");
}
return 0;
}
Output
Enter an operator (+, -, *,): *
Enter two operands: 1.5
4.5
1.5 * 4.5 = 6.8
The *
operator entered by the user is stored in op. And, the two operands, 1.5
and 4.5
are stored in first and second respectively.
Since the operator *
matches case '*':
, the control of the program jumps to
printf("%.1lf * %.1lf = %.1lf", first, second, first * second);
This statement calculates the product and displays it on the screen.
To make our output look cleaner, we have simply limited the output to one decimal place using the code %.1lf
.
Finally, the break;
statement ends the switch
statement.